Wednesday, November 7, 2007

The Latest Issue... Now with Less Summarization!

Many of you have let me know that I summarize a bit too much in my reviews, and you're right! I've come to realize that I'm letting too much of the plot come off in my reviews, even unintentionally, and now the new, leaner reviews I've tried out the last couple of times have worked better than I could have imagined! So from now on, no more plot spoilers for those of you who simply enjoy me berating the hell out of Omega: The Unknown for paragraphs on end. I'll review, and hopefully you'll read these titles on your own and feel the same way I do.

Enjoy!

Sunday, November 4, 2007

... And Justice for All

One word: "Wow."

Still with me? Good. I may still be relatively new to this whole comic book business, but I can say I think without a doubt that Justice Society of America 10 is the greatest comic I've read, certainly in recent memory.

Now, to fully understand it, you need to go back in time to the Crisis on Infinite Earths, and learn there were once TWO Supermen, Earths 1 and 2. Kal El, the original Superman, and Kal L, the one who's cousin is Power Girl. Got it? Good.

Apparently, at the end of that Crisis, when the Multiverse was destroyed, Kal L (Earth 2 Superman) was stuck in the only universe left (Earth 1) with no purpose whatsoever. When Infinite Crisis came around (95-96) DC killed off Kal L and Power Girl (his cousin) mourns his death.

Still got it? Maybe? Well, don't worry if you don't understand every emotion coursing through this book, because all you need to appreciate this issue are a pair of eyes and a sense of wonderment. It's gorgeous, from the Geoff Johns and Alex Ross storytelling, to the Dale Eaglesham artwork, to the specially painted pages by Ross, this comic comes nothing short of brilliant.

To summarize, at the end of JSA 9, the team had solved the problem of a dead super-villain causing an inextinguishable towering inferno by having Starman (Thom Kallor) create a black hole and toss the dead Goth inside. This apparently had the dubious effect of bringing a whole new Superman from... somewhere, none of them knowing quite who he is.

Remember when I said there was supposedly no Multiverse? Uh, yeah. Didn't take, I guess. Actually, taking Marvel's explanation of chronal physics (Steve is frothing at the mouth about now) a new Universe exists for each choice of every decision that is made. So even if the Multiverse was destroyed during the Crisis on Infinite Earths, there's no reason to think that new universes didn't immediately start popping up since. Okay, end of the Marvel allegory right there.

Anyone who's read Kingdom Come (and shame on you if you haven't, read it and come back later) will know exactly who this man is. This is the Superman from Earth-22 (as Starman refers to it), transported from an Earth where superheros run rampant, and only Superman and his allies were keeping it from destroying the people they'd sworn to protect. All the Sudden, this Superman finds himself in what is almost a complete opposite, where teams like the Justice Society keep those kind of things from happening to begin with, where people are protected by the heroes, not protected from them.

There's one sequence (if you check out this book, you'll know it when you see it) that is just done beautifully. I won't give any details away, just read it if you haven't already... or, hell, even if you have read it already. I've reread that sequence a dozen times already, and it still hits me right there, every time. As I said before, the artwork by Dale Eaglesham is good enough anyway, but when the new Superman thinks back to his Earth the flashbacks are done in gorgeous Alex Ross paintings. It makes me desperately want a new Alex Ross book to read, or to just go back and reread Kingdom Come. There's simply nobody like Ross. There really isn't anything wrong with this issue. The ending does seem a little slapped together, but not so much that it detracts from the rest of the book. And that's really just a minor quibble.

Probably the most intriguing part of all this is that DC's new promotional ad is a two-page spread reciting: "...And Evil Shall Inherit the Earth." Among other interesting parts of the spread are a trio of Supermen who appear to be the "evil" supermen. One is Hank Henshaw, the robotic Superman who appeared after The Death of Superman. But one of the others is this alternate Superman, apparently harnessing the power of the Atom. It's one more piece of the puzzle that we're getting from this current JSA run, and I can't wait for more from this team, and to see where it all ends up.

Saturday, November 3, 2007

Jolly Green... She-Hulk?


Consistency is always a good thing. For instance, I purchased She-Hulk 22 the other day. I brought it to the register and my favorite bookstore clerk, Ann, rung me up. She scanned the bar-code, but before she placed it in my bag, she glanced at the cover. She got this look on her face, like someone stuck a Ceti Eel into her ear canal, and remarked: "She-Hulk? My god, look at her breasts!" Later that day, my friend Mary noticed my copy lying on the kitchen counter and remarked, "My god, look at her breasts!"

And it's true. Jennifer Walters, AKA "She-Hulk", AKA "Shulkie," AKA "Big-Breasted Green Girl" (OK, I made that one up) has the only pair of FFF's in the universe this side of the pornographic industry. But we love her. Not because of her mammoth mounds, per se (although we imagine there are some virgin readers who wouldn't if she was, I dunno, the Hulk) but rather because the last few years we've been treated to fantastic storytelling by Dan Slott and Ty Templeton; and perhaps more importantly, because Jen is an irreverent, funny, friendly, driven human being we can all identify with. The only difference between us is that she can turn Green and hurt people when she doesn't want to be herself. Not a bad deal.

At the end of She-Hulk 21, Slott ended his run as writer on the series. Jennifer Walters, previously de-powered in the wake of World War Hulk. got her gamma-radiated powers back. She got her lawyer job back at her old law firm, GLK&B. She was hanging out with her best friend, Guy "Pug" Pugliese. All was right with the world.

Well... not so much. When Peter David takes over writing a title, it's a big deal. He's got the experience that comes from writing every hour of every day you can over a lifetime. His recent run on X-Factor is fantastic. And it can possibly be assumed that this run on She-Hulk will eventually be the same. I say eventually, because it sure isn't there yet.

She-Hulk 22 opens in New York (where else could it be?), where a wannabe super-thief, calling himself "Hi-Lite" breaks into the New York Museum of Antiquities to steal a cup purported to be the basis of the Holy Grail. It sure didn't look like the cup of a carpenter, but Hi-Lite obviously had a buyer ready because he was just about to make off with the cup when he was interrupted by a security guard. Firing blindly with a laser cutter, Hi-Lite grazed the guard but almost did more than that, as the guard then seized up and had a heart attack. Not wanting a murder on his conscience, Hi-Lite applied CPR until paramedics and police arrived on the scene to resuscitate the guard. He was then immediately arrested.

Now, if this had been a Dan Slott story, our lovable She-Hulk would be defending this villain with a conscience (who's cousin just happens to be one of her nemeses, guess which one!) and get him perhaps a second chance on the right path. Uh... no. Instead, we're introduced to Jennifer Walters: F.B.I.

HUH???

She's working for a subsidiary of GLK&B called Freeman Bonding Inc. and is apparently a registered bounty hunter, tasked with bringing in Rockwell "Hi-Lite" Davis for skipping his court date. "How it all happened is a funny story. I'll probably talk about it when I stop crying."
Why not now, Peter David? Remember what I said about consistency? What did you do to She-Hulk, Peter?

Sigh.

Sorry about that. It's like when someone tapes over your favorite episode of Battlestar Galactica with a Three Stooges marathon. There's nothing wrong with the Stooges, but Galactica is infinitely better.

And that's the problem here. By changing the continuity, or at least altering it to his style of narrative, he's taken away (at least for the time being) part of what made Shulkie a unique, fun read. It's not bad, but I enjoyed Dan Slott more.

That's not to say it's all bad. The artwork, penciled by Shawn Moll (Outsiders) is light years ahead of the previous Rick Burchett work, even though Hi-Lite, listed as 25, looks like a 40-year-old in his mug shot. (Spoiler!) The return of Titania and her boyfriend Absorbing Man is compelling, although it illustrates that Titania is She-Hulk's only REAL nemesis besides life as Jen Walters. And as I said before, there's no reason to think David's story won't get better.

She-Hulk 22 is not She-Hulk at her finest. But I refuse to give up on the old girl. I'll buy the next issue, and perhaps the next, until I am convinced beyond a shadow of a doubt that Peter David has ruined the series. I really don't want for that to be the case, but we'll be keeping a watchful eye in her direction, hoping David can catch this particularly green-tinted lighting in a bottle.

Thursday, November 1, 2007

The Bold and the Brave


I've been struggling lately.

I've been trying to figure the proper place to review my first DC comic. Anyone who's paid attention knows that every comic review I've done so far has been of a Marvel comic book (technically Marvel Zombies vs. the Army of Darkness was a collaborative between Marvel and Dynamite Entertainment, but I digress) and the reason for that is simple. I don't usually read DC comics.

This can be traced to when I first started reading classic comics. my favorite character as an uninitiated reader was Captain America. I knew next to nothing about his history, though, and my colleagues Steve and Elmo thereby embarked me on the classic Avengers runs, when characters such as Giant-Man and Hercules were regular characters, and Hawkeye, Scarlet Witch and Quicksilver were just getting their legacies started. Avengers led eventually to Fantastic Four, Thor, Iron Man, X-Men, Cable/Deadpool. She-Hulk, Nova, Thunderbolts, and the like. Note the relationship. All Marvel titles. Steve has been especially adamant of making me take notice of what he firmly believes is the superior comic company. Slowly, I've been accepting reads of several titles, not the least of which were the vaunted super-groups, Justice League and the Justice Society of America. I've been pleasantly surprised by some of it, though I can't in good faith agree that DC is that much better than Marvel, especially since the latest Justice League run has been even by Steve's admission pretty bad, and when the 52 and Countdown series have been either partly or completely convoluted to the uninitiated.

But that brings me to one title that DC has put out that is not bad. In fact, it's been very, very good! The Brave and the Bold is the classic formula of a superhero match-up, in which DC heroes pair-up in stand-alone stories that follow a central story that eventually brings everybody together for a big showdown. So, in one issue you'll have Supergirl teamed up with Lobo, which turns to Batman and the Legion of Superheroes, which turns to Green Lantern and Batman, all without breaking the central continuity.

In The Brave and the Bold 7, a pair of very similar heroes team up in a true stand-alone story, as Wonder Woman and Power Girl team up in a tale involving a second-string villain, the Philosopher's Stone, and red kryptonite! It all begins in what we can only assume is Egypt, since we're never told exactly where. Wonder Woman and Power Girl are duking it out with what must be a battalion of resurrected mummies. Now, let's face it. Mummies are not going to be much of a threat to these two. Wonder Woman, with her super strength and indestructable bracelets, is the toughest woman in the business. And let's not forget Power Girl, seemingly a second-string superhero but for the fact that she's basically a female Superman without the weakness to this universe's kryptonite (since she's from another universe's Krypton). There should be conceivably no stronger all-female pairing in the entire comics industry, and the pair should have no problem with any obstacle placed in their path.

Well, that's only about half true. Power Girl seems to have an authority problem, as she doesn't exactly take well to any idea of Wonder Woman being the brains of the outfit. She prefers to punch her way through an army of the undead, wheras WW naturally carries the wisdom of Athena so she doesn't rely overly on brute strength. After Wonder Woman's idea for stopping the mummy threat pans out, the two are about to part ways, Wonder Woman back to her Justice League, Power Girl back to her Justice Society. Retreiving WW's Lasso of Truth from the rubble, PG is in the midst of handing it to her when Diana asks her:

"Where are you off to now?"

"To murder Superman in his Fortress."

Naturally this brings on the "uncomfortable silence" as neither woman can quite believe that those words came out of PG's mouth. When both regain their composure, WW believes that Kara has obviously been brainwashed, and has to physically restrain her with the Lasso to try and figure out who did this, and why. She finds a blank spot in PG's memory, and only a few stray words make it. One is of special interest to Wonder Woman: "Megistus."

This leads the duo to the Royal Library of Alexandria, where Diana explains the legend of Megistus. Apparently, he was a powerful sorcerer who had the usual power trip and stole the treasures of the Library with the intent of becoming the most powerful sorcerer ever. He hadn't been seen in ages, and for that matter, neither had the Library, supposedly lost in time. But, with a few magic talismans and oils, Diana solves THAT problem with what amounts to very little effort.

There's more, but I wouldn't want to ruin the surprise for any of you, would I? Really, I have almost no problems with this issue, or this run as a whole. The pairing of these two powerhouse females is truely inspired, with the wise and noble Wonder Woman almost bickering constantly with Power Girl, who is much less mature, more likely to lead with her fists. She's almost at a teenager level of immaturity, she has all this power but she doesn't have the training or will to use it wisely. Honestly, could you say you'd be different? You have the power to beat the living crap out of bad guys, and when you face off against someone who for all intents and purposes can't be beaten by brute strength alone, wouldn't you be bitter and angry, too? She also seems to have a natural dislike for Wonder Woman, as if she thinks WW believes she's so much better than PG. It's a perfect imperfect match. The Bob Wiacek (Omac Project) and Tom Smith (JLA/Avengers, JSA) artwork is very good, clean and uncluttered. and the writing by Mark Waid (Legion of Superheroes, 52) and George Perez (too many works to account) is great. A story of conflict and resolution at it's best, and despite a few shortcuts to keep things moving at a brisk pace, it's done very well.

I only had a few complaints about this book. One: a poor attempt to tie it in to the main storyline at the end was mostly unnecessary. The inclusion of the Challengers of the Unknown as a whole is pretty confusing to me, but that may be mainly because I don't know anything about them. But my biggest complaint about this title was the 8 page "advertisement" in the very middle of the book for a certain fish-shaped cracker. It's easily removed, and doesn't take any energy to skip, but 8 pages??? What, is DC that hard up for cash? At least when Marvel takes a couple pages to advertise items, it's usually their own merchandise or an upcoming series.

The Brave and the Bold is a solid series that has successfully integrated both great storytelling and compelling action, and they continue this trend in issue 7. If you're going to read DC, this had better be one of the titles you're picking up on a regular basis. If not, now's the time to get in gear.

Monday, October 22, 2007

Two is Better



These men understood it... two is better than one!! Scroll down and you'll see not one, but two reviews for your reading pleasure! What's the occasion, do you ask? Well, it's almost a week since my first post, and since it took me so long to write one, I decided to add a bonus second review at no extra charge! I'm off to Philadelphia this week, I wish I could say I was off to some 'Con for some exclusive news, but it'll be family that keeps me away from my computer this week. Hopefully I'll have something ready to go as soon as I get back, so there won't be many delays from now on. Until then, take the wise words of the above men to heart, and come back next time!

Unknown No Longer


In the never-ending quest to find out whether or not big-budget comic book companies should bother shelling out the extra green for big-name authors continues as we take a look at the first issue of Jonathan Lethem's miniseries Omega: The Unknown. For Lethem, author of the New York Times bestseller Fortress of Solitude, this is his first jaunt into the world of comic writing, following in the footsteps of Eric Jerome Dickey (Storm) and Jodi Picoult (Wonder Woman). Unlike his predecessors, Lethem seems to have a passion for his subject, though few others did.

The original Omega the Unknown was a Marvel release from 1976-1977 and only lasted 10 issues before being canceled due to poor sales. It told the story of James-Michael Starling, a gifted 12-year-old boy who apparently had a superhero as a guardian angel. That hero, Omega, would always appear whenever the boy was in danger, though we never found out in that ten issue run what their connection was. Although it was canceled and didn't do very well sales-wise, apparently the comic had a small cult following, of which Jonathan Lethem was an supposed member.

Fast forward to 2007, and the first issue of the new miniseries is released. It opens in a forest at night as the titular Omega is camping near an abandoned cabin. As he prepares the fire and cooks his dinner (two ducks or swans from the look of it) three robotic figures are checking out a space ship that appears to have crash-landed in the area. Whether the ship that crashed is theirs or Omegas is yet to be explained. The robots track Omega down, there's a brief scuffle, a nice opening monologue by Omega speaking to himself before he's struck from behind by one of the 'bots. Then the whole comic gets kinda... bad.

After Omega is rendered unconscious, 14-year-old Alexander awakes from his nightmares, which are apparently common. His parents, to whom he refers as Rupert and Lydia, come in and check up on him. This is where the comic gets not just weird, but painful to read. The dialogue is so clammy, so... uptight. These people don't talk like you and me. It's understandable for Alexander, who we realize is -- say it with me, people -- "gifted," but his parents have no excuse. They're supposed to be "normal" but they don't talk like it. They certainly don't talk like normal Pennsylvania suburbanites. The dialogue isn't all bad. When told he's a teenager now, and doesn't need to refer to kids his age as "children," he responds: "I'm fourteen years old, yes. But teenager, if I've understood correctly, is a social role." Who among us hasn't felt like that? We're old enough, but feel like we don't truly belong with any of the others. And, when told by Lydia that learning social behaviors might be fun (what high school did she go to?) he miserably responds "The more often you use that word, the less I believe you." It's pretty good, but doesn't last long.

After a near-collision with a gas tanker runs Alexander and his parents off the road the day after his most recent nightmare, Alexander is surprised to see the decapitated head of his mother lying next to him on the ground outside their crashed vehicle (guess Alex wasn't wearing his safely belt) and even more surprised when it speaks to him. This is all before he blacks out and we're mercifully devoid of him speaking for several pages.

However, this only serves to introduce another "meh" character, known at first as "Mr. Kansur" and after a few minutes we're revealed his superhero avatar, The Mink. The Mink?? Anyway, the Mink is a self-obsessed glory-hound, the type of person who is famous for being famous. He's called to the scene of the accident by the New Jersey Police (Alex and his 'rents were traveling to NYC at the time of the accident, this probably took place on the Jersey Turnpike) to check out the decapitated, android head of Lydia. Fascinated, the Mink hooks Lydia's head up to a car battery to see if that would get it running, I guess, and succeeds in melting all the fabricated skin and muscle tissue off the head before the metallic head itself blackens and burns up. Before he takes off he learns the fate of the surviving Alexander (in a coma at the hospital) and has someone keep an eye on him, in case he's as interesting as his parents were.

At Colombia Presbyterian Hospital, Alex is deep in his coma, with a young nurse named Edie Fallinger. She's new and, as of this point, the only person who seems to care for this comatose boy lying in a hospital bed for seemingly no reason. It doesn't take long, but he does eventually wake... which coincides with the forgotten hero Omega's escape from his robotic captors. Somehow, seemingly feeling the direction he must go, Omega hitchhikes his way to New York City... towards this boy he's supposedly sworn to protect.

Let's get down to it. Omega: The Unknown is confusing. It's a world of glory-hogging superheros, corrupt police, uncaring medical establishments, and occasionally searing kindness. It's got bad dialogue, so-so art by Farel Dalrymple (Pop Gun War; Yeah, I never heard of it, either), and an unbelievable situation in which the good nurse takes Alex into her life (somehow I believe Social Services would have something to say about that) The best parts are where Omega makes his appearance, never saying a word, just fighting for this boy who resembles a younger him. And when Alex starts exhibiting powers... well, the idea doesn't seem to stem very far from the ideas expressed in the 70's run.

Omega: the Unknown is not good. Having picked up the first issue, it might be the natural response of many readers to never ever pick up the subsequent issues. This is just a vanity piece by a bestselling author, and Lethem still can't pull it off correctly. Marvel only agreed to put this bunch together because they did the math and Jonathan Lethem = $$$. Even if the comic does poorly, it's only a 10 issue miniseries so it's not a lot of money out of Marvel's pocket; plus the trade release will almost certainly be an indie fan's wet dream.

I never read the original Omega. Now, thanks to Marvel and Lethem, I never want to.

Thursday, October 18, 2007

Come Get Some!


Way back in 1981, a hero was born. With an inimitable swagger and a chainsaw for an arm, Ash Williams (a.k.a. Bruce Campbell, uber-hero to geeks everywhere) tore a legendary run through three movies and four video games and left us such memorable lines as:

"Gimme some sugar, baby."

"THIS... is my BOOM-stick!"

and my personal favorite:

"Shop smart... Shop S-Mart."

And now the legend is back, not doing a sequel to the great Bubba Ho-Tep, but instead diving headlong into the Marvel-ous world of comic superheroes. And to top it off, he's going to face down Earth's mightiest cannibals!

It's Marvel Zombies vs. the Army of Darkness!

Released in September, the hardcover of MZvtAD collects issues 1-5 of the limited series. It's a dark day in this universe, as the skies open up and a man from another dimension falls from the sky... and lands in a dumpster. This is our hero Ash, and he's back from a short jaunt into the afterlife for reasons he can't quite remember.

Ash quickly realizes that this isn't his home dimension as he emerges from the alleyway to discover a superhero battle between a "guy using a construction tool of mass destruction as an artificial appendage" and an "idiot in the Beelzebub bodysuit." But before Ash can enter the fray, an old friend appears. It's the Necronomicon, book of the dead, speaking through a possessed bag lady. She tells him that this world is about to end, that "an Army of the Dead will rise."

Naturally, Ash doesn't much like the idea. So after helping Thunderball defeat Daredevil (like most of us, he doesn't quite realize who are the good and bad guys in a new universe) and discovering that the whole planet is full of superheros and supervillains, he seeks out the best of the best to enlist their efforts. This takes him to Avengers Mansion, where he's greeted rather coldly by the team, which includes some of the greatest Avengers of all time: Colonel America, Iron Man, Thor, Black Widow, Hawkeye, Ms. Marvel. and... Luke Cage? This is Luke Cage as in the yellow-shirt-and-tiara-wearing Luke Cage, not the bad-ass everyman Luke Cage that we're used to these days. Avengers regulations must have been pretty lax in that universe. (Spoiler! Kinda...) Maybe that's why things didn't go so well for them.

They treat Ash's story pretty lightly (it doesn't help that he introduced himself by blasting the gate intercom with his "boom-stick" to get their attention) and one Wanda Maximoff transportation spell later, Ash finds himself in a Central Park pond. Mere seconds after his transportation, pink lightning blasts from the sky, and Ash knows that it's all starting. He runs into the streets, yelling to the already panicked masses that the best thing they could do now is run home and kiss their asses goodbye. (sheez, with heroes like this, who needs Dock Ock?) This naturally leads to the introduction of another hero, Spider-Man, tying up Ash in webbing (odd he doesn't gag him too) and about to take him to be dropped off at the local P.D. when Ash recounts to him what got him sent to this universe. Apparently, he had been about to walk through the Pearly Gates (he was told he couldn't bring his chainsaw and shotgun in with him) when suddenly blood sprayed everywhere, and Ash turns to see a superhero crouched over a heaping pile of bodies. After determining a shotgun blast to the chest had no discernible effect, Ash was blasted into this universe.

Just as he finishes telling this story, they turn a corner and see that this same superhero has now joined Ash in this universe and made mincemeat out of the recently very much alive Avengers. It is in fact the Sentry, or at least a zombified version of him, and this is especially relevant because this is the first instance in the Marvel Zombies continuity where it has been specifically stated that Patient Zero of this zombie strain was Robert Reynolds. When this universe was first introduced in Ultimate Fantastic Four issues 21-23, the initial infector looked more like a zombie Superman, spit-curl and all. Obviously this wouldn't fly as long as DC still makes money, so it had been universally accepted that it was in fact the Sentry. But this is the first confirmation of it.

And the dead begin to rise. Colonel America, then Black Widow and eventually the whole Avengers team begin to reanimate, and New York City is officially screwed. Spider-Man and Ash stay just long enough to rescue one woman trapped cornered in the street, but it's one nanosecond too long, as Colonel America uses the opportunity to put the bite on Spidey. The two still escape, but After Peter Parker abandons Ash to check in on his family (as detailed in the one-shot Marvel Zombies, Dead Days) Ash is joined by a guy named Frank.

"Uh, what do they call you anyway, other than Frank?"

"The Punisher."

"Ugh... of course they do."

(They actually used his logo in that scene when he spoke his name; I tried and tried but couldn't find that exact image to do a true quote; I assure you it would've been more bad-ass that way)

After ditching Punisher and taking a good amount of guns and ammo on the way, Ash is just about to write off all the heroes in this universe when he suddenly turns a corner and sees Winter "Bucky" Soldier trying to take a bite out of former X-Man, permanent Marvel G-list superhero Dazzler. After saving her, Ash makes sure to check long and hard for zombie bites.

This is a general theme. The only characters that Ash hangs with (and that Ash WANTS to hang with him) are the ladies. Especially the ones in the zero-gravity spandex. Before too long Ash, Dazzler and Scarlet Witch (so sorry about not believing Ash now) are searching for the Necronomicon, which Ash is sure is the cause of, and perhaps the cure to, this now-global epidemic. This takes them first to Sorcerer Supeme Stephen Strange's sanctum sanctorum ("What's that? Some kinda super-hero tongue twister?"), and eventually to the kingdom of Latveria, where humanity's last hope is a despot named Doctor Doom.

This book is borderline great. It's got great artwork by Fabiano Neves (Xena, Warrior Princess; at least for the first 3 issues) and the writing by John Layman (House of M: Fantastic Four, Xena) is good if not great; there are holes and inconsistencies in the plot that a better writer wouldn't have missed. There are great humor scenes including (but not limited to) the Blob being chased by a column of zombified heroes, an interrogation of magical tomes in Dr. Strange's library, a zombified Power Pack appearance which leads to "a purely superfluous cameo featuring nextwave five pirate super heroes who get ruthlessly dispatched off-panel mere moments from now, in the most humiliating and degrading ways imaginable," "Sorry, Ash, there's no such thing as a 'Quinjet mile-high club -- and if you don't take your hand off my knee, I'm going to break it off," and a superb scene in which, upon meeting Doctor Doom, "Miss Maximoff, kindly inform your associate that I am the absolute monarch and lord of Latveria, and if he addresses me again as 'Yo, Threpio,' 'Hey, Tin Man,' or 'Domo arigato, Mister Roboto,' I will remove his head from his body." Ash is personalized perfectly, right on line with his Army of Darkness characterization. It even has a great twist at the end.

Unfortunately, like I said before, the art quality only goes through issue 3. I don't know what Neves was doing, but artwork was taken over in issues 4 and 5 by Fernando Blanco (Strangers) and Sean Phillips (Black Widow, Marvel Zombies), and while they aren't BAD, they're certainly not as good as Neves. When Ash disguises himself in a Doombot armor, it comes off terribly. It's striking... one minute there's fantastic artwork; The next, it's drab.

The best part, though, is the return of Arthur Suydam. He continues to reproduce excellent covers based on former Marvel title covers, only zombified. His work is nothing short of spectacular, and each cover is in the back of the book, just waiting for you to check it out.

And you should! This is a great series for people who loved either Marvel Zombies or the Army of Darkness series (or both!) and you should at least check it out at your local Barnes and Noble while it's still on display (it comes plastic-wrapped, but just ask a bookseller if you can open it up to take a look). It's well worth owning.

After I get back from Philadelphia I should be posting on a more punctual timeline, hopefully you'll find this review more than makes up for the time it took to get a second review out! I'll see you next week!